The next few items I will be posting will be previews of games I have been working on; if you want to play them (or read them), you will have to contact me directly.
Glad to be back! I'm gonna drink some tea now, my new apartment has a TON of it lying around.
-Tal








I went to Flagler with your sister for a few semesters.
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Are you a fighting games fan? Why not join Digital Dojo?
Anyway, what i wanted to say was that i'm intending to go into the videogames industry myself with my artistry, but i don't know whether i've got the skill for it. Would you be so kind as to have a look through my gallery, and tell me what you think? It'd be interesting to hear the opinion of someone who's already there.
Thankyou in advance!
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Are you a fighting games fan? Why not join Digital Dojo?
I took a look at your gallery, and it seems pretty good. You look like you've got a lot of the basic skills down, especially in terms of anatomy of characters (which is oh-so-extraordinarily important). I would like to know what programs you're using in most of your art in your gallery- It's good to have a lot of experience in Photoshop and Flash especially. Illustrator is good as well, but it's not as versatile.
Some things to note:
-Speed.
It's vitally important in the Game industry where everything's on a watertight schedule. Spend some time learning to do what you already do but faster. Set a goal for yourself with a time limit. I know, time limits sometimes get in the way of making better art, but with practice you can bring both speed and quality up.
-Modding
Modding is a good way to start a game-related portfolio. Find a 2D game that will let you edit the art legally, and create a new tileset or character design, or better yet overhaul the entire game's graphics.
-Concept Art
This is another instance where speed is a factor- in the game industry, when pitching an art direction you need a ton of quick drawings that convey the art style you're going for in everything from environment to characters to even the menu.
And the big one...
-3D
This is a stumbling block for quite a few artists I know in my major. A good percentage of them are excellent 2D artists, but cannot do 3D to save their lives. In the current state of the game industry, 3D modeling/texturing/animation is vital, so if you can get any access to a 3D modeling program like Maya or 3D Max, do so and start playing around with it as soon as you can.
Again, you look like you've got a good base set of skills, so now's the time to start branching out, broadening that skill base. If there's any other way I can help, let me know, and keep me posted on what you're up to!
-Tal
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